Journey to Make a Triple AAA Game...

What's the progress?
 
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cant even get it to run simulations anymore without being retarded :(
 
View attachment 3704
cant even get it to run simulations anymore without being retarded :(
You know there's studies showing being aggressive and assertive with AI shows 5% better results from 81% of good quality to 86%

Just means you'll be a slave in about 10 years

Ya git me
 
New Bodies Added Today - 4

System Improvements:
Bonus Tracking System Fixes:
Added tracking dictionaries for all dynamic body mechanics

Fixed infinite stacking bug where bonuses accumulated on death/spawn events
All bonuses now properly remove old values before recalculating

Consistent pattern across all unique body mechanics

Final Body Count:
Total Bodies: 50 (was 46)
Support Bodies: 12 (24%)
Combat Bodies: 38 (76%)
Unique Mechanic Bodies: 10 (20%)

time to sleep
ciao
cya in the morning
 
Contribution salary based on rank
Add rank-based salaries, level-up lifespan bonuses, and fix combat character survival where they were dying off due to lack of contribution

- Rank-based salary system: High ranks get xx contrib/hr, low ranks x contrib/hr
- Level-up rewards: +x lifespan per level, +xx per breakthrough
- Combat character survival: Main teams no longer starve via rank salaries
- Enhanced panic buy: Intelligent life-threatening situation handling
- Complete offline time processing with x lifespan/hour decay

Expanded treasure pavilion to also allow characters to trade contribution for various wellness stats and not just lifespan

Created a wellness decay system.
- Wellness Stats will decrease over time at a random min-max rate.
- depleted wellness stat will not kill the character, but halt their activities
- can naturally replenish or buy from treasure pav to replenish

not sure if imma code more today
we'll see
 
I can’t believe I didn’t notice you had a journeys thread on this until now.

I’m glad to see you making so much progress on this project. :)
 
Can you share some images? How things look?
Any animations you can share?
 
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I can’t believe I didn’t notice you had a journeys thread on this until now.

I’m glad to see you making so much progress on this project. :)
the thread doesn't require 10 upvotes that's why ;)
 
Can you share some images? How things look?
Any animations you can share?
most things are using placeholders for testing
actual visuals and stuff are added in last.
Working on the core foundation of the code first.

Although, saying that, I have messed around with some animation & visuals too.
Nothing is final, may (99% likely to) change the visuals completely later on, depending on the seed models for the characters.
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