Journey to Make a Triple AAA Game...

Did not know that you're a dev, good luck!
I sadly am
i haven't touched game dev tho for maybe 10 years+ if not longer though
Made lots of flash & browsre games
RIP adobe flash :(
Awesome project! What's next on your plan for developing it?
Based on Friday... since I haven't done anything over the weekend...
Fleshed out alot of the GDD
Especially the
- Core Gameplay Loop
- Main Combat System
- Skill System
- Any future Expansions that we may need to consider that would drastically change the above 2.

We worked out the basic damage formulas that will be used

We touched on monetization but probably need to revisit this again later.

We played with Sora for quite a bit, generating some images and sprites to use as a placeholder for now and expand on that.

Major things that we still need to work on whether we want it to be Pixel or hand drawn etc)
I'm leading towards hand drawn but that would also require more investment :c
we'll see
 
Major things that we still need to work on whether we want it to be Pixel or hand drawn etc)
I'm leading towards hand drawn but that would also require more investment :c
we'll see
Hand drawn is awesome and way more unique. Definitely would be worth the investment if you went for that!
 
good luck in your journey.
i have always wanted to make a game like big ones but unfortunately i haev no funds. my estimates to create something professional building a team in my country and developing a game are around 250k $ so my game will wait for some more time. i will se what you gonna build :) .
 
Progress:
Money Spent: $0 still
Time spent: too many countless hours

Started up Unity, had some fun
started with some base foundations to work on
Played around with SORA some more and generate some pretty cool images, to use as placeholders now that we can touch up later.
Been trying to train InvokeAI aswell on the laptop.
RIP laptop, can hear it whizzing from being pushed to do work lol

Anyways, main focus this week would be to code the main logics into unity.
good luck in your journey.
i have always wanted to make a game like big ones but unfortunately i haev no funds. my estimates to create something professional building a team in my country and developing a game are around 250k $ so my game will wait for some more time. i will se what you gonna build :) .
Yeah, one of the biggest things we had trouble with is
you are either OK or decent or a piece of it but you must be some kind of whizz god if you are great at everything
there so many moving parts to it
art, animations, sound, dev work, UI, UX, core logics and functions, even god damn math.
that's not even considering the marketing side of things as well.
 
I created quite a few enemy AI systems in place
Mage & Priest & just melee AI
They are pretty basic for now and will improve on their capabilities later
Mage will shoot fireballs that explodes on collision impact of first attackable target (player) with a radius damage.
Mage will also retreat (blink backwards) if it feels too threatened by the player (this has a cd)
Priest functions more or less like the mage but they are weaker (duh) but instead of fireballs, they will shoot holy rays, which will heal any allies (player's enemies) on radius impact
meanwhile, still thinking of what kind of mechs i want for melee, now they just mindless charge in and whack the player.

Enemies does have their own damage formula
will does scale with stages & players def & elemental resistance.

Looking forward to touching up the currency system today.
 
I created quite a few enemy AI systems in place
Mage & Priest & just melee AI
They are pretty basic for now and will improve on their capabilities later
Mage will shoot fireballs that explodes on collision impact of first attackable target (player) with a radius damage.
Mage will also retreat (blink backwards) if it feels too threatened by the player (this has a cd)
Priest functions more or less like the mage but they are weaker (duh) but instead of fireballs, they will shoot holy rays, which will heal any allies (player's enemies) on radius impact
meanwhile, still thinking of what kind of mechs i want for melee, now they just mindless charge in and whack the player.

Enemies does have their own damage formula
will does scale with stages & players def & elemental resistance.

Looking forward to touching up the currency system today.
when do u plan to make a trailer for us ?
 
  • LMAO
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